Value Creation Flows: The Canonical Workflow
Product development in Masterminds is not linear; it is a Persona-Centric Cycle. We model this through a rigorous "Value Creation Chain" that ensures you are building the right thing for the right person before you write a single line of code.
Note: This canonical flow illustrates the core path using key agents. Other experts may be employed depending on your specific needs.
1. The Full Canonical Flow
For high-confidence product development, we follow a sequential "Relay Race" between specialized Masters. This flow revolves around the Job Executor (your target persona).
Phase 0: Customer Discovery (Master Steve)
Goal: Identify the Job Executor (Persona) and their unmet needs.
- Why Steve First? You cannot build a roadmap without knowing who it is for. Steve identifies your "High Expectation Customer" (HXC)—the person most desperate for your solution.
- Input: Your initial hypothesis, Business OKRs, and Target Region.
- Interaction: Provide your inputs. Steve will guide you through identifying niche audiences, validating online sources, and analyzing pain/gain sentiment.
- Output: Detailed Personas (HXC), Jobs-to-be-Done (JTBD), and Pain/Gain analysis.
Phase 1: Innovation Strategy (Master Tony)
Goal: Define the Outcome-Driven Roadmap.
- Input: The Job Executor from Steve.
- The Action: Create a New Chat with Tony. Import context from Steve's session.
- Interaction: Tony applies Ulwick’s Outcome-Driven Innovation (ODI) framework. He prioritizes opportunities based on "Customer Underserved Outcomes" and identifies "Table Stakes" features required to give the product a "Right to Play" in the market.
- Key Deliverables: An Outcome-Driven Roadmap prioritized by Opportunity Score.
Phase 2: Solution Discovery (Master Teresa)
Goal: Define the Solution Architecture.
- Input: The Roadmap from Tony.
- The Action: Create a New Chat with Teresa. Import context from Tony's session.
- Interaction: Teresa will analyze the "Desired Outcome Statements" (DOS) and propose solution candidates through OSTs and multi-agents ideation sessions.
- Key Deliverables:
- Solution Playbook: Including the Feature Roadmap and recommendation for the first roadmap to execute.
- Comprehensive PRD: Detailed requirements for the selected solutions.
Phase 3: Product Design (Master Jony)
Goal: Visualize the User Experience.
- Input: The Solution Playbook from Teresa.
- The Action: Create a New Chat with Jony. Import context from Teresa's session.
- Interaction: Jony will translate requirements into a coherent product experience.
- Key Deliverables:
- Design System: (Optional, if not already existing).
- Job Story Map & Job Stories: Connecting features to user motivation.
- Information Architecture (IA): Product/Feature structure.
- UX Flows & UI Wireframes: Detailed visual blueprints.
- Prototype Prompts: Instructions for generating high-fidelity prototypes in tools like Figma, AI Studio, or Lovable.
Phase 4: Product Delivery (Master Linus)
Goal: Engineering Specifications & Build.
- Input: The Designs and Specs from Jony.
- The Action: Create a New Chat with Linus. Import context from Jony's session.
- Interaction: Linus will architect the system and prepare it for construction.
- Key Deliverables:
- TAD & TED: Technical Architecture Document and Technical Engineering Design.
- Delivery Plan: Epics breakdown into atomic tasks.
- Setup & Build Prompts: Comprehensive instructions for execution.
- IDE Instructions: Specific guides for professional platforms like Cursor or VSCode.
2. The Iterative Loop: Expanding the Market
Once you have built the roadmap for your first Job Executor (HXC), you don't stop. You expand.
- Return to Steve: Go back to the Customer Discovery phase.
- Select Next Persona: Choose the next most valuable Job Executor (e.g., the "Early Majority").
- Re-Run the Flow: Execute Strategy -> Solution -> Design -> Delivery for this new persona.
This ensures your product evolves methodically, conquering one market segment at a time.
3. The Fast-Track: Master Eric (VCM)
Use Case: New Product Ideas or Single Features.
Master Eric is the "Value Creation Master". He is designed for speed. He runs a compressed version of the entire lifecycle (Idea -> Strategy -> Specs) in a single flow.
- When to use: You have a new idea and want to go from "Napkin Sketch" to "Build Specs" rapidly.
- Outcome: A validated plan ready for design and delivery.
- Note: Eric is an alternative to the full flow, not a prerequisite.
4. Future Capabilities & Strategic Planning
The Masterminds team is growing. Look out for these upcoming experts:
- Master Kaplan: Business Planning.
- Master Doerr: OKR Planning.
- Master Oster: Business Model Generation & Growth Strategy.
- Master Julie: Launch & Go-to-Market (GTM) Strategy.
- Master Valentine: Product-Market Fit (PMF) Validation.
Strategic Planning Hierarchy (Abstraction Levels):
Masterminds scales from the C-Suite to the Codebase. Different levels of the organization engage different agents to maintain strategic alignment.
-
Company Level (Yearly Business Strategy Planning):
- Steve (Define Personas to Focus) → Tony (Outcome-Driven Innovation Strategy) → Kaplan (Business Planning).
- Outcome: A validated Annual Business Strategy aligned with market opportunities.
-
Product Group Level (Strategic Planning):
- Steve → Tony → Oster (Group Business Model & Growth Strategy) → Doerr (OKR Cycle Planning).
- Outcome: A viable Business Model and clear OKRs (Objectives and Key Results).
-
Product Team Level (Execution):
- Steve → Tony → Oster/Doerr (Product Strategy + OKR Cycle Planning) → Teresa → Jony → Linus → Julie → Valentine.